Bachelor, 3rd year
This course introduces the main concepts behind two-dimensional and three-dimensional computer graphics such as scan-conversion, transformations including the necessary linear algebra, the rendering pipeline with its stages, local illumination models, and shape representations. The course is accompanied by tutorials with mandatory presence. These tutorials will deepen the understanding of the presented material through implementation (self-written ray-tracer as well as OpenGL programs) and discussions.
- Ocasys page of the course
- Nestor pages of the course: tba
- Course timetable and locations: tba
- Student results from last years (for motivation and inspiration;-)
- 2018–2019, Block 3 (IIa)
Last update: September 2018 by JK