Scientific Visualization and Computer Graphics > CS > JBI > FWN > RUG

Computer Graphics

Bachelor, 3rd year

 

This course introduces the main concepts behind two-dimensional and three-dimensional computer graphics such as scan-conversion, transformations including the necessary linear algebra, the rendering pipeline with its stages, local illumination models, and shape representations. The course is accompanied by tutorials with mandatory presence. These tutorials will deepen the understanding of the presented material through implementation (self-written ray-tracer as well as OpenGL programs) and discussions.

More information:

Offered by:

Given next:

  • 2017–2018, Block 3 (IIa)

Previous years:


Last update on 13 July 2017 by JK