NPAR 2009 > NPAR.ORG

Location

NPAR 2009 is co-located with SIGGRAPH 2009 in New Orleans, Louisiana, USA. NPAR will take place in Room 287 in the Ernest N. Morial Convention Center, located at 901 Convention Center Blvd. The room is on the second floor, a good map is on page 127 (second bust last page) of the SIGGRAPH advance program.

Program

Saturday, August 1
09:00–12:15 SBIM Keynote and first session

Note that SBIM is being held at a different location: the Sheraton New Orleans.

12:15–13:30 Lunch, on your own
13:30–13:45 Arrival and registration
13:45–14:00 Welcome
14:00–15:30 First Keynote Talk

Joe Longson from Disney Animation Studios:
The Art and Science of Digital Animation

15:30–15:45 Break
15:45–16:45 Paper session
Dealing with Lines (session chair: Adam Finkelstein)
  • Ray Tracing NPR-Style Feature Lines (A.N.M. Imroz Choudhury and Steven G. Parker)
  • Abstraction of 2D Shapes in Terms of Parts (Xiaofeng Mi, Doug DeCarlo, and Matthew Stone)
16:45–18:15 Panel on Evaluation in NPR

Discussion led by Aaron Hertzmann and Holger Winnemöller
How do we evaluate the success or failure of NPR algorithms? Increasingly, papers are turning to user studies for evaluation. When are user studies appropriate, and what are the standards of evaluation?

18:15–19:30 free time
19:30–22:00 Banquet together with SBIM at Mulate's restaurant

at 201 Julia St. in New Orleans

Sunday, August 2
09:00–10:30 Second Keynote Talk

Brian Wyvill from the University of Victoria:
»It's clever, but is it Art?«

10:30–10:45 Break
10:45–11:45 Paper session
Distorting It, But Doing It Right (session chair: John F. Hughes)
  • As-Rigid-As-Possible Image Registration for Hand-drawn Cartoon Animations (Daniel Sıkora, John Dingliana, and Steven Collins)
  • Semiregular Patterns on Surfaces (Craig S. Kaplan)
11:45–12:00 Poster Fast-Forward
12:00–13:30 Lunch, on your own
13:30–14:15 Poster Session
  • Image and Video Abstraction by Anisotropic Kuwahara Filtering (Jan Eric Kyprianidis, H. Kang, and Jürgen Döllner)
  • Expressive Haptic Rendering with Cartoon-Inspired Effects (B. Gleeson and D.E. Johnson)
  • Holly: A Drawing Editor for Stencil Design (Yuki Igarashi and Takeo Igarashi)
  • Line Drawing Enhancement of Volume Rendering (A. Corcoran and J. Dingliana)
  • Animated Classic Moasics from Video (Yu Liu and Olga Veksler)
  • Interaction Concepts for Digital Concept Sketching (Menno Nijboer, Moritz Gerl, and Tobias Isenberg)
14:15–15:30 Discussion session
15:30–15:45 Break
15:45–17:15 Paper session
Emulating the Masters (session chair: John Collomosse)
  • Stippling by Example (SungYe Kim, Ross Maciejewski, Tobias Isenberg, William M. Andrews, Wei Chen, Mario Costa Sousa, and David S. Ebert)
  • Appearance-guided Synthesis of Element Arrangements by Example (Thomas Hurtut, Pierre-Edouard Landes, Joëlle Thollot, Yann Gousseau, Rémy Drouilhet, and Jean-François Coeurjolly)

Artistic Interfaces

  • Airbrush Simulation for Artwork and Computer Modeling (Jonathan Konieczny and Gary Meyer)
17:15–18:45 Capstone Talk and Closing

Jean-François St-Amour from Ubisoft:
Illustrative Rendering of Prince of Persia