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Visual Gallery


This page presents a gallery of some of the research detailed in the Papers section. Click on the images to access various publications related to that topic.


glass0
3D visualization of a glass pressing simulation


glass_modv glass_temp
Glass pressing simulation visualization and steering


ecd_3d
Electro-chemical drilling simulation (visual steering)


teapot5
Design of a 3D rendering and viewing engine


fem_anim
Visualization of 2D fluid flow Finite Element simulations


fem_sim    
A visualization and Finite Element simulation library


radio_room1 rr3
Design of a radiosity renderer system


rr5  papers
The close objects buffer: high accuracy radiosity methods


    
VISSION: visual programming simulations and visualizations


    
Simplified representation of vector fields


 
SmartLink: A tool to speed up visual programming


      
Continuous vector field clustering and visualization


    
Visualization of generalized Voronoi diagrams


  
Interactive steering in computer vision


 
Enridged contour maps for visualizing scalar fields


    
SoftVision: A framework for visual reverse engineering


 
AFMM: robust skeletonization of 2D shapes


 
Continuous skeletonization of 3D objects


 
The NumLab visual numerical laboratory environment



Distance level sets for robust estimation of visual silhouettes


 
Computing centerlines of 3D volumetric shapes



3D IFBV: Image-based visualization of 3D fluid flows 


 
Visualizing RDFS information from the world-wide web


    
Image inpainting using level set methods


 
An open architecture for visual reverse engineering


 
Distance transforms and skeletons computed on GPU


 
Multiscale editing and picking on 3D surfaces


 
Surface classification using moment analysis



Fairing and smoothing of point-based surfaces


      
Hierarchical skeletons for optimal shape representation


 
Finite elements for point-based surface processing


 
Flow field clustering via algebraic multigrid



EZEL: Visualization of peer-to-peer network protocols


    
Visualizing component- based software systems



CVSscan: Visualizing evolution of software files


 
Version-centric visualization of source code evolution


 
Extreme simplification of point sets


 
Visual assessment of component code evolution


 
The Visual Code Navigator: 3 views of software code


    
Interactive C++ source code investigation


 
MetricView: visualizing metrics and architectures


 
MIBFV: Multiscale image-based flow visualization


 
Visual assessment of code evolution


 
CVSgrab: Visualization of evolution of software projects


 
TableVision: visualizing large database tables


 
Visualizing areas of interest in component diagrams


 
AreaView: Visualizing areas of interest in class diagrams


  
3D skeletonization using graphics hardware


 
Optical flow extraction using a variational approach



Canonical skeletons for 2D shape matching


 
Multiscale and multivariate code evolution visualization


 
Flow field postprocessing via partial differential equations


 
Preserving sharp edges with volume clipping


 
Tolerance-based feature transforms in 2D


    
Multiscale 3D skeletons using a global advection measure


 
Point-based visualization of metaballs on the GPU


 
Shape decomposition using 3D curve skeletons



Visualization of dynamic memory allocations


  
Skeleton-based shape decomposition


  
Visualization of multivariate athlete performance


 
Visualization of debugging in source code repositories


 
Visualization of C++ code evolution using syntax trees


  
Fact extraction and visualization of large C++ code bases


 
Analysis and visualization of code build dependencies


 
Evaluating visual realism when drawing areas of interest in diagrams


 
Visualization of metrics on areas of interest in UML diagrams


 
Patch-type shape
segmentation


 
Visualizing method-level metrics on UML diagrams


 
Surface classification using skeletons


 
Visual software analytics


 
Visualization of architectural design decisions with ontologies


  
Node-link vs bundled edge layouts? Which is better?


 
Structure-and-metric evolution visualization