Stippling by Example
Description:
In this work, we focus on stippling as an artistic style and discuss our technique for capturing and reproducing stipple features unique to an individual artist. We employ a texture synthesis algorithm based on the gray-level co-occurrence matrix (GLCM) of a texture field. This algorithm uses a texture similarity metric to generate stipple textures that are perceptually similar to input samples, allowing us to better capture and reproduce stipple distributions. First, we extract example stipple textures representing various tones in order to create an approximate tone map used by the artist. Second, we extract the stipple marks and distributions from the extracted example textures, generating both a lookup table of stipple marks and a texture representing the stipple distribution. Third, we use the distribution of stipples to synthesize similar distributions with slight variations using a numerical measure of the error between the synthesized texture and the example texture as the basis for replication. Finally, we apply the synthesized stipple distribution to a 2D grayscale image and place stipple marks onto the distribution, thereby creating a stippled image that is statistically similar to images created by the example artist.
Paper download:
(20.1 MB)
Cross-Reference:
This technique is based on a statistical analysis of hand-made stippling, see the page on this paper as well.
Main Reference:
| SungYe Kim, Ross Maciejewski, Tobias Isenberg, William M. Andrews, Wei Chen, Mario Costa Sousa, and David S. Ebert (2009) Stippling By Example. In Tobias Isenberg, Craig Kaplan, and Stephen N. Spencer, eds., Proceedings of the Seventh International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2009, August 1–2, 2009, New Orleans, USA). New York. ACM Press, pages 41–50, 2009. | doi url url | ||
Other References:
| Ross Maciejewski, Tobias Isenberg, William M. Andrews, David S. Ebert, Mario Costa Sousa, and Wei Chen (2008) Measuring Stipple Aesthetics in Hand-Drawn and Computer-Generated Images. Computer Graphics and Applications, 28(2):62–74, March/April 2008. | doi url url | ||
| Ross Maciejewski, Tobias Isenberg, William M. Andrews, David S. Ebert, and Mario Costa Sousa (2007) Aesthetics of Hand-Drawn vs. Computer-Generated Stippling. In Douglas W. Cunningham, Gary Meyer, László Neumann, Alan Dunning, and Raquel Paricio, eds., Proceedings of Computational Aesthetics in Graphics, Visualization, and Imaging 2007 (CAe 2007, June 20–22, 2007, Banff, Alberta, Canada). Goslar, Germany. Eurographics Association, pages 53–56, 2007. | doi url url | ||
This work was done at and in collaboration with the Purdue University Rendering and Perceptualization Lab (PURPL) at Purdue University, USA. See also the project page and another page at Purdue University.
































