Scientific Visualization and Computer Graphics

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Class Overview

Week Topic lecture
1.1 Introduction, scan conversion (lines, circles), 2D transformations
1.2 3D object representations (short), 3D transformations, viewing/projections
1.3 Hidden surface removal, anti-aliasing, illumination, shading
1.4 Texture mapping, color and color models
2.1 Clipping, modern graphics programming with shaders
2.2 Global illuminations models: raytracing and radiosity
2.3 Shape representations: curves and splines, smooth/freeform surfaces, subdivision surfaces
2.4 Computer graphics and beyond: non-photorealistic rendering, scientific and information visualization, animation, interaction