IMPORTANT: Every assignment has a deadline (set for each Nestor assignment). Note that you have a little less than a week for each assignment. (the lab sessions are on Thursday, you have to hand in your assignment before Wednesday 23:59).
|1||Raytracer: Raycasting, Phong illumination, normal buffer, z-buffer & additional geometry (1)||15|
|2||OpenGL: Transformations, viewing interaction & Phong shading with GLSL (2)||15|
|3||Raytracer: Optical laws, anti-aliasing & Extended Camera Model (3)||15|
|4||OpenGL: Depth of field & 3D meshes (4)||15|
|5||Raytracer: Texture mapping, alternative illumination models, more geometries & 3D mesh files(5)||15|
|6||OpenGL: Alternative illumination models in GLSL, texture mapping & animation (6)||15|
|7||Bonus: Implement an extension to the raytracer (7)||Bonus!|