Bachelor, 3rd year
This course introduces the main concepts behind two-dimensional and three-dimensional computer graphics such as scan-conversion/rasterisation, transformations including the necessary linear algebra, the rendering pipeline with its stages, local and global illumination models, and shape representations. The course is accompanied by practical lab exercises and tutorials with mandatory presence. These deepen the understanding of the presented material through implementation (self-written ray-tracer as well as OpenGL programs) and discussions.
More information (2022/23):
- Ocasys page of the course
- Student results from last years (for motivation and inspiration;-)
- Brightspace pages of the course tba.
- Jiri Kosinka (Lecturer, Coordinator)
- TAs: see Brightspace
- 2022–2023, Block 3 (IIa)
Last update: January 2023 by JK