Week
| Reading
|
1.1
| 8.1.1 Rasterization; 6.1 2D Linear Transformations; 6.3 Translation
|
1.2
| 16.3 Space Partitioning; 16.5 Constructive Solid Geometry; 6.2 3D Linear Transformations; 4.2 Perspective; 7 Viewing
|
1.3
| 8.2.3 Z-Buffer; 3.7 Simple Antialiasing; 4.5 Shading; 10.1 Diffuse Shading; 10.2 Phong Shading
|
1.4
| 11 Texture Mapping; 21 Color; Maureen Stone. Representing Colors as Three Numbers. CG&A 25(4): 78–85, 2005. (PDF here)
|
2.1
| 8.1.3–8.1.6 Clipping
|
2.2
| 4 Raytracing for basics, 13 More Raystracing for details; 24 Global Illumination
|
2.3
| 15 Curves; 16.1–16.2 Implicit Functions etc.
|
2.4
| 10.3 Artistic Shading; 17.1 Principles of Animation; 17.2 Keyframing; 17.4 Character Animation; 27 Visualization
|