Scientific Visualization and Computer Graphics

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Readings

Suggested readings for 3rd edition of the book

Week Reading
1.1 8.1.1 Rasterization; 6.1 2D Linear Transformations; 6.3 Translation
1.2 16.3 Space Partitioning; 16.5 Constructive Solid Geometry; 6.2 3D Linear Transformations; 4.2 Perspective; 7 Viewing
1.3 8.2.3 Z-Buffer; 3.7 Simple Antialiasing; 4.5 Shading; 10.1 Diffuse Shading; 10.2 Phong Shading
1.4 11 Texture Mapping; 21 Color; Maureen Stone. Representing Colors as Three Numbers. CG&A 25(4): 78–85, 2005. (PDF here)
2.1 8.1.3–8.1.6 Clipping
2.2 4 Raytracing for basics, 13 More Raystracing for details; 24 Global Illumination
2.3 15 Curves; 16.1–16.2 Implicit Functions etc.
2.4 10.3 Artistic Shading; 17.1 Principles of Animation; 17.2 Keyframing; 17.4 Character Animation; 27 Visualization

Suggested readings for 2nd edition of the book

Week Reading
1.1 3.5 Line Drawing; 6.1 Basic 2D Transformations; 6.3 Translation
1.2 6.2 Basic 3D Transformations; 7 Viewing
1.3 8.2 Z-Buffer; 3.7 Simple Antialiasing; 9.1 Diffuse Shading; 9.2 Phong Shading
1.4 11 Texture Mapping; 20 Color; Maureen Stone. Representing Colors as Three Numbers. CG&A 25(4): 78–85, 2005. (PDF here)
2.1 12.1 Clipping
2.2 10 Raytracing (10.1–10.4 for basics, rest for details); 23 Global Illumination
2.3 15 Curves; 2.7 3D Implicit Surfaces
2.4 9.3 Artistic Shading; 16.1 Principles of Animation; 16.2 Keyframing; 16.4 Character Animation; 26 Visualization